Ulrik Battlemind

Dwarf Battlemind

Description:
Bio:

Ulrik Battlemind, son of Falrik, who is heir of the Dwarven throne, is young and hot-blooded by Dwarven standards. His father is known throughout the kingdom for leading the Dwarves against the Orcs who attempted to take over their far-removed island-kingdom of Rah’Dil. Falrik’s son is the spitting image of his father, but has been born with rare gifts for dwarves, psionic-predisposition. Ulrik, with the help of his father, has tuned his skills with psionic force to become a fierce meld of lightning-quickness with the strength of steel. However, with this gift among dwarves comes another predisposition which many don’t necessarily understand: Ulrik does not believe in the Gods. A tradition has been born among the Dwarves to send out those of their kin who are gifted with psionic energies (and who don’t believe in the Gods) on pilgrimages to seek out the Gods and absolve their sins. Most Dwarves do not return from this journey. Whether or not they are lost at sea, forsaken by the Gods, or decide to settle down to sell menial machinery/engineer-work is unknown. As royalty, Falrik reserved the right to revoke the need for his son to leave the island so that he may protect his lineage; however, other circumstances call for Ulrik and his father to go through with this quest.
The King of the Dwarves, Thorgrim, is beginning to show severe signs of aging (as all Dwarves do in the few years before their death), and the sinister politics surrounding the time of succession have already begun. Ulrik is a target that his father cannot afford to either protect, or to lose. So, under the alibi of “religious pilgrimage” Ulrik sets out to accomplish three goals: protect his bloodline’s claim to the throne, see and observe the ins-and-outs of a world that barely knows his kin, and ultimately examine how his father can eventually lead their people to greater glory and rival the pompous Argonians and Eladrin by becoming more militarily and economically dominant.
Understanding of the world, Ulrik finds passage to the island of Tortuga where he has been told that he is sure to find adventure. Out in the world, Ulrik leaves behind his disguise as he realizes few people can recognize a Dwarf, let alone royalty. Feeling the stir of excitement that wells up every time something important is about to begin, Ulrik begins to ask around about work as a bodyguard and things of that sort. Ulrik is coming ever closer to his destiny, yet everywhere he turns is another question as to whether or not he can even SWIM (which seemed inappropriate to him). Not to be one in low-spirits, Ulrik stoically continues searching for the right job posted on the town’s message boards…

Ulrik Battlemind

The Eternal Sea aentwist